Use Weapons Other Than The Default Ones
Posted: June 23rd, 2015, 9:29 pm
So, I knew about the way to get other weapons in OMB's Atmosphir, renaming the asset files to overwrite the default weapons, because the shop (and character customization in general) isn't working at the moment. While it works, it's a bit complicated, particularly for those who have no idea what they're doing in general.
So I compiled this archive for general use (and for my own convenience, as well). It contains all the weapon files (prefix ci_w_) in the AssetBundles folder, renamed to overwrite the default three weapons.
All you have to do is take the file in the weapon folder of your choice, and copy it into the AssetBundles folder. You can rename the weapon files yourself, in case you don't like what my setup for replacing the weapons is. (Melee weapons replace ci_w_wooden_sword [the stock wood sword], bomb weapons replace ci_w_buccaneer_cannon [the bomb cannon], everything else replaces ci_w_laser_blue [the laser weapon])
There is one slight problem, however; in order for the mods to take effect, you have to be playing as a guest user. Otherwise, glitchy (but seemingly harmless) things happen.
I have the download right here, helpfully in a .zip format, so just about anyone can open it without problems.
I will remove the download should any of the higher-ups have any issue with this.
So I compiled this archive for general use (and for my own convenience, as well). It contains all the weapon files (prefix ci_w_) in the AssetBundles folder, renamed to overwrite the default three weapons.
All you have to do is take the file in the weapon folder of your choice, and copy it into the AssetBundles folder. You can rename the weapon files yourself, in case you don't like what my setup for replacing the weapons is. (Melee weapons replace ci_w_wooden_sword [the stock wood sword], bomb weapons replace ci_w_buccaneer_cannon [the bomb cannon], everything else replaces ci_w_laser_blue [the laser weapon])
There is one slight problem, however; in order for the mods to take effect, you have to be playing as a guest user. Otherwise, glitchy (but seemingly harmless) things happen.
I have the download right here, helpfully in a .zip format, so just about anyone can open it without problems.
I will remove the download should any of the higher-ups have any issue with this.