Voxelus Update
Posted: September 3rd, 2015, 7:18 am
Hey Guys!
I know I haven't been here for a while, its mainly because we've been busy at work and having 2 kids (Tomas and Leia) makes things rather complicated if you will.
Anyway, good progress all around with Voxelus. I've seen that many had questions about what we were doing, a game creator? an environmental creator? a scene creator?. We had the same questions to be honest.
On June we traveled to the US and did a showcase of our product to a bunch of relevant people, from Facebook to Samsung and Nvidia to name a few.
One thing we got out of the trip is that we had to define our product and everybody was telling us that it needed to be GAMES!. So that was great for us because we wanted to do a GAME CREATOR.
So that's what Voxelus will be. A game creating platform. I am saying platform because it will be much more than the editor itself (called voxelus creator).
Currently the platform has 3 major components. The Voxelus Creator, The Voxelus Viewer for VR and upcoming in Q1 2016, The Voxelus Marketplace.
Voxelus Creator
The creator is a super easy to use 3D design app for mac and pc, that lets you create Virtual Reality games without writing a single line of code. You could create interactive storytelling scenes, video games, guided tours, virtual offices, you name it…
Voxelus Viewer
The Voxelus Viewer it’s Just like a Youtube for VR, basically an app that runs on virtual reality capable devices where you will find creations made by the community.
The app is currently available for Android Samsung Gear VR and will be available soon for the Oculus rift in PC and Mac. We are also releasing in 2016 as a dev tool a viewer that DOESN'T require VR so you can play the content even without having a VR headset.
Voxelus Market Place
The Voxelus Player is an amazon like e-commerce site for digital content only, some examples online for 3D assets store can be found at: www.turbosquid.com, sketchfab.com, https://www.gamedevmarket.net/, http://www.cgtrader.com/. The difference with these sites is that the Voxelus Marketplace curates and allows content that is optimized and compatible with the Voxelus Platform. To operate in the Marketplace users need VoxCoins, a virtual crypto currency that can be obtained by purchasing it in our site or by playing the game.
Voxelus Economy, VoxCoin
The coin of the realm, the VoxCoin will be the only form of commerce inside the Voxelus Platform, the Marketplace is where you will spend most of it, but also users have the ability to charge for the content they create, that is: charge for playing a game or for doing things inside a particular game. The VoxCoin is built on advanced crypto technology, similar to BitCoin (litecoin actually)
As you see we've been pretty busy, we are releasing end of september a version of the Voxelus Creator so anyone can start creating content and helping us nail bugs, I will share the build here first so you guys have a head start, its buggy as hell as we've re wroten everything. The content we have now is not that much but we will be adding more soon.
https://www.facebook.com/Voxelus?fref=ts Thats our FB page, I just posted a few screenshots there.
Regarding Atmosphir content, we want to add a "retro pack" to have all the content we can salvage from Atmosphir there the thing is that a lot of the assets we have are not compatible with the new editor, some are, and we dont have the source files for the original files so there isn't much we can do. All of the things that work we will support them.
Kind regards,
PS: regarding to keeping this community alive, I think is a solid game dev community that should not go away.
PS1: We need to create a Voxelus forum site also, so if anyone wants to help set that up, moderate it and maintain it, please let me know
I know I haven't been here for a while, its mainly because we've been busy at work and having 2 kids (Tomas and Leia) makes things rather complicated if you will.
Anyway, good progress all around with Voxelus. I've seen that many had questions about what we were doing, a game creator? an environmental creator? a scene creator?. We had the same questions to be honest.
On June we traveled to the US and did a showcase of our product to a bunch of relevant people, from Facebook to Samsung and Nvidia to name a few.
One thing we got out of the trip is that we had to define our product and everybody was telling us that it needed to be GAMES!. So that was great for us because we wanted to do a GAME CREATOR.
So that's what Voxelus will be. A game creating platform. I am saying platform because it will be much more than the editor itself (called voxelus creator).
Currently the platform has 3 major components. The Voxelus Creator, The Voxelus Viewer for VR and upcoming in Q1 2016, The Voxelus Marketplace.
Voxelus Creator
The creator is a super easy to use 3D design app for mac and pc, that lets you create Virtual Reality games without writing a single line of code. You could create interactive storytelling scenes, video games, guided tours, virtual offices, you name it…
Voxelus Viewer
The Voxelus Viewer it’s Just like a Youtube for VR, basically an app that runs on virtual reality capable devices where you will find creations made by the community.
The app is currently available for Android Samsung Gear VR and will be available soon for the Oculus rift in PC and Mac. We are also releasing in 2016 as a dev tool a viewer that DOESN'T require VR so you can play the content even without having a VR headset.
Voxelus Market Place
The Voxelus Player is an amazon like e-commerce site for digital content only, some examples online for 3D assets store can be found at: www.turbosquid.com, sketchfab.com, https://www.gamedevmarket.net/, http://www.cgtrader.com/. The difference with these sites is that the Voxelus Marketplace curates and allows content that is optimized and compatible with the Voxelus Platform. To operate in the Marketplace users need VoxCoins, a virtual crypto currency that can be obtained by purchasing it in our site or by playing the game.
Voxelus Economy, VoxCoin
The coin of the realm, the VoxCoin will be the only form of commerce inside the Voxelus Platform, the Marketplace is where you will spend most of it, but also users have the ability to charge for the content they create, that is: charge for playing a game or for doing things inside a particular game. The VoxCoin is built on advanced crypto technology, similar to BitCoin (litecoin actually)
As you see we've been pretty busy, we are releasing end of september a version of the Voxelus Creator so anyone can start creating content and helping us nail bugs, I will share the build here first so you guys have a head start, its buggy as hell as we've re wroten everything. The content we have now is not that much but we will be adding more soon.
https://www.facebook.com/Voxelus?fref=ts Thats our FB page, I just posted a few screenshots there.
Regarding Atmosphir content, we want to add a "retro pack" to have all the content we can salvage from Atmosphir there the thing is that a lot of the assets we have are not compatible with the new editor, some are, and we dont have the source files for the original files so there isn't much we can do. All of the things that work we will support them.
Kind regards,
PS: regarding to keeping this community alive, I think is a solid game dev community that should not go away.
PS1: We need to create a Voxelus forum site also, so if anyone wants to help set that up, moderate it and maintain it, please let me know