I've been working on this project for about a month now, and THE CORE GAME is essentially done. From here on out, its polish, and bugfixes.
Theres no killing other players, only completing objectives. To complete these objectives, theres teleporting, EMP Grenades, Stunning, and spawning blockades.
For the past few days I've started working on a new game project. The goal is to complete objectives before any opposing bots can (other players). The tools? Stunning, creating blockades, and pushing back enemies with waves. Unlike conventional FPS games, there is no killing of other players. At most, an 10 second stun (which is the closest thing to respawning you'll have).
Heres some screenies.
Download the Alpha Split screen, Matchmaking, Custom Games, Map Selection, AI Players, etc.
StreetLights wrote:Some AA would be nice, but it's looking really good so far. I hope its a fast paced arena style shooter. The world needs some more arena shooters.
Yup, I'm certainly going for fast paced arena style combat. Though, completing objectives will be the main focus.
Your tools only exist to deter the enemies from completing their objectives, and to further progress on your own objectives.
Backstory/theme will be that these matches between bots are "competetive problem solving tests" by some robotics organization. They'd never want to damage their expensive equipment.
Territories is working now.
Also, what stunning does:
Edit:
New map and gametype, Elimination! Walls light up when players go past them, allowing you to sniff out their trails (while also leaving behind a trail yourself).
Edit 2:
Working on menus
Edit 3:
Working on AI
Edit 4:
AI is done. Map selection has been added. More maps. Download
Yeahhh the Mac version crashes instantly every time I try to open it. I'll give the Windows version a shot on my Windows partition when I get the chance.
boberto wrote:Yeahhh the Mac version crashes instantly every time I try to open it. I'll give the Windows version a shot on my Windows partition when I get the chance.
My only thought, is the game uses a DirectX library for controllers. Allows me to do things like rumble and such. Although, I have no clue if Mac uses or supports DirectX.