Awesome! So it shouldn't take much more time to finish if yuve got the, partially working, right?Wowfunhappy wrote:The roadmap me and Epowerj have been using lists 14 features that need to be implemented for the first release. 5 of those are complete, and another partially working.
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Coming Soon To Onemoreblock From Epowerj
- bionicnacho
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By another partially working, I mean a sixth feature is partially working. That's still 5.5/14.
I'm trying to give actual data in place of a time frame. Would people like to see the roadmap me and epowerj have been using? Just keep in mind it's really just made for the two of us; it's not overly descriptive and anything could change on a whim.
I'm trying to give actual data in place of a time frame. Would people like to see the roadmap me and epowerj have been using? Just keep in mind it's really just made for the two of us; it's not overly descriptive and anything could change on a whim.
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Disclaimer: ABSOLUTELY NOTHING IN HERE IS FINAL. NOTHING. IT REPRESENTS THE PLAN AT THIS POINT IN TIME. PLANS WILL CHANGE. DON'T GET EXCITED.
Release 1:
-Level hub √
-Create single player levels √
-Levels begin as a void √
-Starting block √
-Set start point √
-Set end point
-Save levels
-Test levels
-Publish levels
-Play other people’s levels - Yes, but with no duplication
-Hunger set to 16 and never changes
-Monsters don’t burn in sunlight
-Level size limited to 1,000 blocks
-Number of unpublished drafts limited to 5
Release 2:
-Set time of day
-Set starting health
-Set starting weapons
-Set music for level (disks)
Release 3:
-Set number of lives
-Enable Checkpoints
Release 4:
-Change music when player passes a certain block
-Change time of day when player passes a certain block
Release 5:
-Jump on spiders to kill them in one hit
-Moving platforms
Release 6:
-Create multiplayer levels
-Set minimum players per level
-Set maximum players per level
Release 7:
-Coop Design
Release 8:
-Signs appear in Level Hub for most popular levels.
-Click on a sign to see a level description. Click again to play the level.
Release 9:
-Level hub signs for levels you’ve completed will have a check mark.
-Section of level hub populated with signs for all levels you’ve completed
-Level hub signs for levels you’ve designed will be a different color
-Section of level hub for all levels you’ve designed
Release 10:
-Custom Textures
Release 1:
-Level hub √
-Create single player levels √
-Levels begin as a void √
-Starting block √
-Set start point √
-Set end point
-Save levels
-Test levels
-Publish levels
-Play other people’s levels - Yes, but with no duplication
-Hunger set to 16 and never changes
-Monsters don’t burn in sunlight
-Level size limited to 1,000 blocks
-Number of unpublished drafts limited to 5
Release 2:
-Set time of day
-Set starting health
-Set starting weapons
-Set music for level (disks)
Release 3:
-Set number of lives
-Enable Checkpoints
Release 4:
-Change music when player passes a certain block
-Change time of day when player passes a certain block
Release 5:
-Jump on spiders to kill them in one hit
-Moving platforms
Release 6:
-Create multiplayer levels
-Set minimum players per level
-Set maximum players per level
Release 7:
-Coop Design
Release 8:
-Signs appear in Level Hub for most popular levels.
-Click on a sign to see a level description. Click again to play the level.
Release 9:
-Level hub signs for levels you’ve completed will have a check mark.
-Section of level hub populated with signs for all levels you’ve completed
-Level hub signs for levels you’ve designed will be a different color
-Section of level hub for all levels you’ve designed
Release 10:
-Custom Textures
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Remember that this isn't a client mod, but a custom server. Although what you said is possible to make, it would be extremely clumsy to use and not very practical.nonic5 wrote:Forgot one:
Re-size blocks.
That, that would be useful. Just change it from a 1x1 build cube to a 3x3 cube, than a 9x9 cube, etc. Also, increase player reach to a lot higher to help with that.
- bboy99
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No, this is a bukkit mod, so one that we don't have to download anything. It can't really add new blocks and such, only do things via the consoleMasterJBW wrote:Let's not forget that the Modding API update is coming sometime in the near-future. This means a whole pallet of new blocks, materials, mobs, and items could be added to the server. Perhaps we could even implement features that were never finished in the old Atmosphir, haha.
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Direct any further discussion to: http://onemoreblock.com/forum/index.php?forums/LevelUp/
We're almost done now guys!
We're almost done now guys!