If you want to use your old version of the game so you don't have to download everything again, check out the FAQ.
DETAILED CHANGELOG
Launcher added. Requires NET framework 4.6 and Gtk#. May also need an antivirus exception to be added.
Gtk# download: http://download.xamarin.com/GTKforWindo ... .12.30.msi
You will need to restart after installing Gtk#.
Capacity Increased to 300%
Multiplayer .dll implemented.
Experimental category added.
Bungees added to experimental category.
atmo:// link protocol support added.
I feel like this question has an answer already somewhere on these forums, but: Is there an updated Mac client with all these features you guys have been working on? Wowfun's post is over 3 years old so I'm not sure how up-to-date it is.
If there isn't that's no problem, I'll just switch partitions, but I figured I'd ask.
This is phenomenal work guys, truly, I cannot wait to play around with a fully functional version of Atmosphir again, it's been too long!
boberto wrote:I feel like this question has an answer already somewhere on these forums, but: Is there an updated Mac client with all these features you guys have been working on? Wowfun's post is over 3 years old so I'm not sure how up-to-date it is.
If there isn't that's no problem, I'll just switch partitions, but I figured I'd ask.
This is phenomenal work guys, truly, I cannot wait to play around with a fully functional version of Atmosphir again, it's been too long!
Yes, there is! We've made sure to update both platforms. Only compatibility issue right now is with multiplayer. Mac clients will only be able to play with other Mac clients and Windows clients can only play with other Windows clients.
This isn't out yet though. Versions for both platforms will be released soon.
So does this mean we can expect actual new features such as new blocks, enemies, and all that sort of stuff in the future? Or is this just making slight changes to the game to make it run better and things like that.
Making changes to make the game run better is actually much harder than adding new blocks or props. We can't do new enemies because those would require custom code but static assets like props or blocks are a possibility.
bionicnacho wrote:Making changes to make the game run better is actually much harder than adding new blocks or props. We can't do new enemies because those would require custom code but static assets like props or blocks are a possibility.
Alright, sounds good. The fact that you got this whole custom launcher running and you gave us 300% capacity is amazing enough for me
Ohh~! I like that idea a lot :3 We should definitely keep to just things in the classic Atmosphir style of music, but it would be really cool to have some new songs to play around with~!
bionicnacho wrote:Making changes to make the game run better is actually much harder than adding new blocks or props. We can't do new enemies because those would require custom code but static assets like props or blocks are a possibility.