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Posted: January 23rd, 2013, 12:08 pm
by Adz
Allow me to explain a few things regarding dev mode (since I have previously used it)

AllowNudity was actually a fix for when the game was first ported to unity. Basically players were able to deselect all clothes. This toggle was there to disable that. (while still allowing devs to see the basic character model). There isn't actually any nude skin.

Dismemberment is as the name implies, a toggle to allow limbs to fall of when the character dies.
I uploaded a video of this a couple of years ago:
Additionally, cars in dev mode can be customized. Using the car powerup, you can change many of their properties. This is how I got the following videos: (notice how there are a lot of the props that weren't released)

Posted: January 23rd, 2013, 1:18 pm
by redidas
Adz wrote:Allow me to explain a few things ...
Wat.

Dismemberment? Blood? Cars? Robots? Industry-Grade-Death-Spikes?

It seems I missed out on quite the transformation.

Posted: January 23rd, 2013, 1:43 pm
by Wowfunhappy
Dismemberment and blood were never actually in the game. It's a dev-mode toggle.

The robots and stuff... yeeeeah, I don't think it's a coincidence that the game died a few months after they started adding that kind of stuff.

Posted: January 23rd, 2013, 1:53 pm
by bionicnacho
Oh my lawd!

I dont think it's very kid-friendy. :P Blood/Dismemberment demo is scary. Why did they even test that?

Posted: January 23rd, 2013, 2:58 pm
by Phantomboy
bionicnacho wrote:Oh my lawd!

I dont think it's very kid-friendy. :P Blood/Dismemberment demo is scary. Why did they even test that?
Likely the same reason the tested other things such as, rag doll physics, death skulls, ranged and melee Muka's. All of which are arguably violent yet all the same they felt fit the Atmosphir theme.

Posted: January 23rd, 2013, 3:10 pm
by bionicnacho
Phantomboy wrote:Likely the same reason the tested other things such as, rag doll physics, death skulls, ranged and melee Muka's. All of which are arguably violent yet all the same they felt fit the Atmosphir theme.
Well yeah but blood/decapitation doesn't feel atmosphiry. :P

Posted: January 23rd, 2013, 3:46 pm
by boss
Wow, lots going on here. Definitely downloading that .dll. Oh, and it's cool to see so many old faces dropping by.

Posted: January 23rd, 2013, 4:08 pm
by bionicnacho
It is!

Too bad it won't work on mac...

Anybody know why?
I think somewhere in the code it specifies mac or pc. I think i saw something about that while looking over it.

Posted: January 23rd, 2013, 4:22 pm
by Wowfunhappy
But the dll loads fine. The problem is caused by adding the assets that dev mode requires. If you add those assets to the Mac version, and then try to play a level, you're character won't appear. This happens with or without the dev-mode enabled dll.

Posted: January 23rd, 2013, 4:24 pm
by bionicnacho
Oh ok. But with the dev dll and the original assets, will it work?

And where did nin get the dev assets?
WHO ARE YOU? lol. Maybe an old atmosphir dev with another name. :P jk

Posted: January 23rd, 2013, 6:54 pm
by Wowfunhappy
The game will load, but it will spam a bunch of errors and never get to the main menu.

Posted: January 23rd, 2013, 6:56 pm
by bionicnacho
Wowfunhappy wrote:The game will load, but it will spam a bunch of errors and never get to the main menu.
Ah ok. Too bad...

Maybe Nin can get dev assets for mac from wherever he got the windows ones?

Posted: January 23rd, 2013, 8:32 pm
by Nazmus
Dran wrote:I've made a discovery... I'd rather stay out of the discovery.
One of the booleans or whatever they are is called "AllowNudity"
Here's a pic of the nudity bug that this Boolean was designed to solve.
Image

Please ignore the logo in the bottom right. I didn't obtain the original image. Someone I shall not name decided to add a logo to the screenshot.

On a more serious note, if you design a level using dev mode and over capacity, will a person trying to play the level with Atmosphir dev mode turned off still be able to load and play the level? I believe so because I have seen screenshots with cap bar being over 100%. In those cases, you would be able to delete elements but could not add any. You would still be able to play it. Let me know if you have more clear info on this.

Posted: January 23rd, 2013, 8:34 pm
by bionicnacho
Nazmus wrote:Here's a pic of the nudity bug that this Boolean was designed to solve.
Image
lol'd at SEXOSPHIR

Posted: January 23rd, 2013, 9:31 pm
by Sebastian Lawe
Nazmus wrote:Here's a pic of the nudity bug that this Boolean was designed to solve.

Please ignore the logo in the bottom right. I didn't obtain the original image. Someone I shall not name decided to add a logo to the screenshot.

On a more serious note, if you design a level using dev mode and over capacity, will a person trying to play the level with Atmosphir dev mode turned off still be able to load and play the level? I believe so because I have seen screenshots with cap bar being over 100%. In those cases, you would be able to delete elements but could not add any. You would still be able to play it. Let me know if you have more clear info on this.
That would be a negative.

Posted: January 23rd, 2013, 9:34 pm
by Nazmus
I also experimented and realized that any "developer" items you use in design mode, such as bungees, will NOT be visible in normal mode. So, if you upload a level with new stuff, people playing the normal Atmosphir will NOT be able to experience your level fully.

Posted: January 23rd, 2013, 9:35 pm
by bionicnacho
Right. That's mainly due to assets missing.

Posted: January 23rd, 2013, 9:41 pm
by Nazmus
bionicnacho wrote:Right. That's mainly due to assets missing.
No, I actually added the assets in the non dev version. The assets aren't missing. Even if you already have the assets, switching to normal mode simply hides those elements from levels that use them.

Posted: January 23rd, 2013, 9:43 pm
by bionicnacho
Nazmus wrote:No, I actually added the assets in the non dev version. The assets aren't missing. Even if you already have the assets, switching to normal mode simply hides those elements from levels that use them.
Ah ok.

Edit: right, because the items are added in-script with the dev mode toggle. So if those items are not toggled ON, then they won't show

Posted: January 25th, 2013, 1:37 am
by freekboy31
I like how dev mode sounds like it is the open source or open for more items version of the game. I'll check this out. :D

What button will I click to enable character moving? Hmm...