[INDENT=1]lol, before this one gets outta hand... its a PROXIMITY chat... so you can talk/type in game, but you will not see anything global. But if they are near you, they will be able to hear you. This radius of communication will make communication more meaningful, because it also means you are close enough to get punched in the face
(or zapped, or smashed, or poked, or tickled). But again, not to worry... it wont be all kinds of crude savage badlands forever... I am certain you guys will start popping up civilizations in no time and start defining your own rules, etc.[/INDENT]
[INDENT=1]BACK to my break... until I see some other topic go all kinds of bonkers.. SPREAD THE KNOWLEDGE! (so I can take my weekend off lol!)[/INDENT]
[INDENT=1]
Posted by Ino on 12 May 2013 1:23 AM[/INDENT]
[INDENT=1]The communication thing is something we can certainly play with through the Beta phase. Not gonna lie, I am KINDA hoping that we can give a round to just whistling in game, or making sounds with gestures to use for communication, and eventually let text communication come from devices created in game later
... but we have to see what happens. Either way, push comes to shove, I may have to host my own server where all you can do is make sounds and gestures to communicate if we don't do that for official server stuff down the road
[/INDENT]
[INDENT=2]
Ino on in-game communication! (Posted:
here and
here)[/INDENT]
[INDENT=1]
Posted by Inoon 10 May 2013 7:48 PM[/INDENT]
[INDENT=1]lol WOW... this thread got massive... OK, I shall clear a few things up. Be VERY open minded, and keep in mind that there are lots of subtle things that help us make EVERY choice matter in a natural way.[/INDENT]
[INDENT=1]First... sorry, technically nobody is safe, at least not on the servers we are creating. BUT, there are ways to make everyone think twice about what they do, follow me along on his magical journey of "WTF are you guys crazy". The ONE thing we found to be a fact in any game, is that it is NEVER one thing that upsets people, or one thing that ruins it... its a series of things, that prompts that ONE action to make us mad. So when you get pwnd in an MMO... are you mad cause you got pwnd? Or, are you mad because it felt that no really value of that decision to pwn you was taken into consideration and now your level and work meant nothing because he was crazy op? I will share how we are looking to handle it, then I will RP a scenario so we all get a clear idea of how we look to handle this. Of course, this will spark more discussion or insight, but its supposed to be there so we all see how we think about design. Again... to emphasize, if its something you guys are not into, its why we are also working towards letting you control and host your own servers... SO:[/INDENT]
[INDENT=1]There are NO indicators of names, handles over your head, or EVEN global chat systems... du du DUuuuuuuuuh. Here is why. We need EVERYTHING you do to matter, and we need you, and the people around you to REALLY think about what is going to happen. So think of how we look at trade offs in design. And how important your visual changes are in your character. Think about it... in a world where we want things to feel natural and organic... how do we know you are aggressive? You don't... you have to really think about who you approach, and how important it is... I am a perfect example of how you cannot REALLY tell who is aggressive. I am a 6'3 tall tattooed mean faced looking guy with a beard... when I am walking the streets, people are not ALWAYS smiling (I mean, I have LOTS of tattoos... hands, throat, arms... ALL overt). BUT, I always greet people with friendly HELLOS! and GOOD MORNING! Its just part of my culture... its perception... its INTERESTING! (science?)[/INDENT]
[INDENT=1]So you will start in the middle of nowhere... with nothing.. what do you do? Who knows... no friends around... you walk around and see you can pick things up. Stones, twigs, vines.. you make something... its a tool... what is it used for? AHA! You are smaller now, slim... you find a cave and you stay the night. You take off the next morning and you see someone in the distance... (no handles over head, so you gotta figure something out). You are far away, so you cannot really make enough sound for him to notice... but he looks big. That said, he looks slow also. But he MAY be nice... but again, you just dont know yet. He is chopping wood, and he has a massive backpack... you think he may be able to help you, he may have something in that backpack (notice, how all these visuals are instantly important). You get close enough, he can now hear you, he stops and looks at you. You say "he mister, im kinda new to these parts, and I dont have much, can I help you do something?" Do you have to? No.. but you know in this world there are logics and rules that make Everything important. So what does he do? Maybe that big guy DOES need some help, he is only one player/person... COULD he just womp you and take stuff from you? Sure... but you ahve nothing... he doesnt get points... rep... and why would he try? You may come back and make is life HELL when he is not looking... its not JUST combat that hurts people after all. So you both have things to think about... uncomfortable? Possibly... exciting? F YEA![/INDENT]
[INDENT=1]What if it went differently... what if, you are the smaller person, you see the big slow guy and you DO want to take him on... is it just combat that wins? No... thinking does... You are smaller, faster, you likely have more stamina and more speed. You find a rock, you throw it at his head and yell "hey jerk face, gimme your stuffs", he runs after you..., you are too fast, he has to drop his bag, then his axe... now he is a bit faster, but you are faster than he is. You lose him in the forest, or lead him over a giant chasm... and look... FREE STUFFS! Do you have to be good at combat? NOPE! Are there stats? YUP, but subtle... where those things wont matter if you catch someone off guard. There will always be more than one way to solve a problem.[/INDENT]
[INDENT=1]OK, this may bring up another topic... can people steal from you? YUP! No artificial UIs, you need a stash.. will it get frustrating.... MAYBE, but perhaps you are in a place where nobody else is, its almost totally random, so you have less to worry about. But its another problem we can all solve in many different ways... maybe there is a hostile island of jerks who are all tough and steal stuff... you dont have to take that guff, cause you can find other ways of beating them... its the ONLY game like this, where the environment REALLY matters, USE IT! Dig an underground base, cover it with a bush, organize others like you... train for the month instead of grinding, get good with arrows, speed, learn secrets of the land... PWN them... OMG did you just got on an epic raid or adventure and all without an NPC telling you to? thats crazy....[/INDENT]
[INDENT=1]These are also problems that some of you will make a NAME for yourself by solving. People stealing stuff? Perhaps someone starts up their own bank, to house things, and takes trade goods to store things for you. He has a clan of friends that took time to build this with strong materials, and it has sensors, or golems patrolling that only respond to a keypass of some sort. Or maybe you become a super fast amazing shadow magi, who protects the week... NONE of these amazing possibilities are possible, when you create restrictions of play.[/INDENT]
[INDENT=1]There are two realities to this... one... is that this maybe is too much game for some people, but again, its why we are making tools for you. Or TWO, you just take your own game, host your own server, invite friends from the forum and you have your own awesome world to just explore and build stuff.[/INDENT]
[INDENT=2]
In depth explanation on the importance of visuals, the consequences in-game and player-to-player interactions, as well as creative problem solving! (Posted:
here)[/INDENT]