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Tta's Official Thread Of Wip Projects
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Tta's Official Thread Of Wip Projects
Every once in a while I'll update on these projects and share screenshots
today's screen:
today's screen:
- Phantomboy
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- TheLastLink
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I'm going to be letting a few people playtest it (particularly tll and streetlights) and tell me what needs to be taken out and what should be replaced, etc. I want it to have a consistent style without it being dull or uninteresting, and that's why I'm worried about the layouts of some of the platforming/hopping-from-block-to-block sections and how they interfere with the flow of the level. Anyways:freekboy31 wrote:It's beautiful, I expect to look pretty bad in gameplay. Please don't follow my expectation!
FUN FACT OF THE DAY: the entire level is flipped upside-down as seen in the pictures. This is so that the skybox is viewed upside-down. This creates a nice effect on the feel of the level in my opinion, you'll see it when you play it another fun fact: weak legs ep 2 is going to come out before this, and im not even done with that
- TheLastLink
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- TheLastLink
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- Design Competitions Voted: 2
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idk, i never have outlines of these things, i just start designing based on an idea that i have and stop when i feel theres nothing more i can add
i do know that the final result is probably going to be much more expansive, and that the level's capacity in it's current state (<25%) allows alot more room for adding on to it
i do know that the final result is probably going to be much more expansive, and that the level's capacity in it's current state (<25%) allows alot more room for adding on to it
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FUN FACT OF THE BAY:
The areas in which you would expect to find enemies have musical triggers, as in, when you enter the area, combat music will play. If you leave the area without defeating the enemies, the regular music will resume. If you defeat the enemies, then the combat music will no longer play in that area.
- TheLastLink
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